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Fallout 4 color ui bug
Fallout 4 color ui bug




fallout 4 color ui bug

Updated WebPFileType plugin to version 1.3.2 (thanks Updated DDSFileTypePlus plugin to version 1.9.9.Fixed a crash (FileLoadException) when DLLs are not updated correctly by the updater.Fixed a crash when checking for updates with an expired alpha/beta build.Fixed a rare crash when opening the Levels adjustments with certain types of selections.

fallout 4 color ui bug

Fixed a crash when pressing the spacebar after switching to a tool but before it has received any mouse input events.Fixed a crash when running on a CPU that supports AVX but with an OS that is configured to not support it (via bcdedit /set xsavedisable 1).

fallout 4 color ui bug

Fixed an error that prevented saving some images as JPEGs if they had EXIF Interop metadata (PropertyNotFoundException).Fixed a layout bug with the image list button.Fixed a really goofy crash that required drawing with the paintbrush and, without letting go of the mouse button, moving the mouse into the toolbar and then using the mouse wheel to change the brush width.New: Added a "busy spinner" to the canvas when using the Magic Wand and Paint Bucket tools.Improved performance of effect rendering when a complex selection is active (improved caching).Reduced memory usage when printing, and removed a rare crash that was related to its use of the (now removed) scratch buffer.Improved performance when saving by moving thumbnail rendering for the File -> Open Recent menu to a background thread.

fallout 4 color ui bug

  • Improved performance of the Invert Colors and Desaturate adjustments by disabling hardware acceleration for them (too much overhead in copying tiles to the GPU for such trivial rendering kernels).
  • Improved performance of Image -> Flatten (also affects flattening when saving).
  • Significantly improved performance of undo/redo with very complex selections (e.g.
  • Significantly improved performance of most history actions (commit, undo, redo) by switching from NTFS compression to multithreaded LZ4 compression for history files.
  • Reduced memory usage when working with many tools by consolidating homogenous tiles (those that are comprised of a single color value).
  • #FALLOUT 4 COLOR UI BUG CODE#

  • Greatly improved performance when finishing actions of most tools by employing a shared cache between the render and commit code paths.
  • Reduced overall memory usage (commit size) by up to 1/3rd by eliminating the per-image scratch buffer.
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    Fallout 4 color ui bug